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Ancient Chinese figurative tomb painting
 

Teachers Page:
            The ancient Chinese painting WebQuest was created for middle school and high school students.  This project allows students to research the history, technique, characteristics and culture of a particular type of art and then put what they learned into practice by creating their own authentic Chinese paintings.  As the students work on this project it is important to give individual and group help when needed.  The students should also start out each class with small group discussions on the project.

 

Michigan Visual Arts Education Standards and Benchmarks:


Content Standard 1: All students will apply skills and knowledge to perform in the arts.

  1. Apply materials, techniques, media technology, and processes with sufficient skill, confidence, and sensitivity that personal intentions are carried out in artworks.

4. Be involved in the process and presentation of a final product or exhibit.


Content Standard 2: All students will apply skills and knowledge to create in the arts.

  1. Create artworks that use organizational principles and functions to solve specific visual arts problems.
  2. Describe the origins of specific images and ideas and explain why they are of value in their artwork and in the work of others.

Content Standard 3: All students will analyze, describe and evaluate works of art.

  1. Reflect upon the characteristics and assess the merits of one’s personal artwork.

Content Standard 4: All students will understand, analyze, and describe the arts in their historical, social, and cultural contexts.

  1. Describe the functions and explore the meaning of specific art objects within varied cultures, times, and places.

National Educational Technology Standards for Students


3. Technology productivity tools
Students use technology tools to enhance learning, increase productivity, and promote creativity.
5. Technology research tools.
Students use technology to locate, evaluate, and collect information from a variety of sources.
6. Technology problem-solving and decision-making tools.
Students employ technology in the development of strategies for solving problems in the real world.

 
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Disclaimer: This web page is created for educational purposes and is not for profit. It partially fulfills ART331 Technology in Art Education requirements at Eastern Michigan University. All information and image sources are noted on the page.


Copyright 2007 Brandon Ursing