Outcome 4.2 

INSTRUCTIONAL DESIGN AND PRODUCT DEVELOPMENT.

Candidates will evaluate authoring and programming environments for use in the classroom.  They will apply instructional design principles to develop, implement, and test interactive multimedia instructional products using authoring environments.

4.2.1         use and apply more than one computer authoring and/or programming environment.

WHAT I DID TO ACCOMPLISH THIS: In EDMT 623, Instructional Design, I learned about the eZediaMX multimedia authoring program. I used it to put togther an interactive lesson for grade 6 students on the social issue of negative peer pressure.

LIST OF ACTIVITIES THAT SUPPORT MY NARRATIVE:

eZediaMX lesson on peer pressure (to be uploaded in the future).

4.2.2         describe the characteristics and uses of current authoring environments and evaluate their appropriateness for classroom applications.

WHAT I DID TO ACCOMPLISH THIS:

LIST OF ACTIVITIES THAT SUPPORT MY NARRATIVE:

4.2.3         describe the characteristics and uses of current programming and scripting environments and evaluate their appropriateness for classroom use.

WHAT I DID TO ACCOMPLISH THIS:

LIST OF ACTIVITIES THAT SUPPORT MY NARRATIVE:

4.2.4         apply instructional design principles to the design of screens, text, graphics, audio, and video in instructional products under development.

WHAT I DID TO ACCOMPLISH THIS: In EDMT 623, Instructional Design, I learned about the eZediaMX multimedia authoring program. I used it to put togther an interactive lesson for grade 6 students on the social issue of negative peer pressure.

LIST OF ACTIVITIES THAT SUPPORT MY NARRATIVE:

eZediaMX lesson on peer pressure (to be uploaded in the future).

4.2.5         describe and practice strategies for testing and evaluating instructional products designed.

WHAT I DID TO ACCOMPLISH THIS: In EDMT 602 we put together a rubric in order to evaluate educational software.

LIST OF ACTIVITIES THAT SUPPORT MY NARRATIVE:

software review rubric

4.2.6         apply instructional design principles to develop substantive interactive multimedia computer-based instructional products.

WHAT I DID TO ACCOMPLISH THIS:In EDMT 623, Instructional Design, I learned about the eZediaMX multimedia authoring program. I used it to put togther an interactive lesson for grade 6 students on the social issue of negative peer pressure.

LIST OF ACTIVITIES THAT SUPPORT MY NARRATIVE:

eZediaMX lesson on peer pressure (to be uploaded in the future).

 

copyright 2005

Eric Strommer