Facilitate and inspire student learning and creativity.
|Standard I requires that I facilitate and inspire student learning and creativity. My technology lesson plan
demonstrates how contemporary tools and resources can be incorporated
into learning experiences. In this lesson students work in groups to
explore the area of parallelograms and circles. They are asked to
document their process with the use of a digital camera. Students then
upload their photos using Microsoft Photo Story 3
software and create a presentation that they will narrate to their
clasmates. This project allows students to work collaboratively.
Throughout the exercise, students are able to track their own progress
with help of the digital camera and thus manage their own learning.
Working together to design a presentation involves students'
creativity. All the while, students have an opportunity to develop
their skills in geometry.
Design and develop digital-age learning experiences and assessments.
|Standard II asks that I design and develop digital-age learning experiences and assessments. I prepared a Web Quest in the form of a story problem based upon the process of shopping for a new car. In this activity students create an Excel spreadsheet to record the expenses associated with purchasing a car. I enjoyed this assignment because use of a Web Quest in a Mathematics classroom can allow for variation of the problem to be solved. In a way, each student gets to create their own problem, thus creating several possible solutions. They are also useful as a way to let students hone their Internet navigation skills. Students were given the mission of choosing the next car that his / her family would purchase. They had the opportunity to search several websites and shop around for the best prices on insurance.|
Model digital-age work and learning.
|Standard III states that teachers should model digital-age work and learning. The most challenging task in this course was the design of a class website using file managing and web authoring software. Initially, Cyberduck and Kompozer frustrated me so I tried to design my website using a "simpler" method. When that failed, I was forced to take the time to learn the recommended software. Not only did I discover new technology that I'd previously been unaware and somewhat fearful of, I realized that my students will experience some of that fear that I had. It will be important for me to make sure that I've planned for enough time to make sure my students are comfortable with the technological resources I'll be using in my classroom. The introduction of a class website will allow students, parents, and community members to stay abreast of what skills and lessons are being taught. It will let me introduce emerging digital tools and resources and will provide a way to share advanced material that classtime may not allow us to cover. Furthermore, it will give me an avenue to communicate relevant information and ideas effectively to students and their peers.|
Promote and model digital citizenship and responsibility.
IV asks that I promote and model digital citizenship and
responsibility. As internet usage increases worldwide, topics such as
Internet safety and copyrights have become increasingly relevant. EDMT
330 afforded me several opportunities to advocate, model, and teach
safe, legal and ethical use of digital information and technology. I explored
the content of a school's Internet Acceptable Use Policy
and worked with my classmates to improve
upon the document. In my classroom, I fully intend to introduce an
Internet policy that students and parents will have to sign. This will
involve parents and community members to ensure that students's usage
of the Internet is a safe experience. A
really neat aspect of this class is the online discussions. Topics for
our class ranged from the aforementioned Internet policy to copyright and plagiarism.
I'd like to find a way to incorporate online discussions in my
classroom. By providing some basic guidelines, I can introduce and
promote digital etiquette and responsible interactions related to the
use of technology.
Engage in professional growth and leadership.
|Standard V states that teachers should engage in professional growth and leadership. The process of creating my Online Moodle Module was fun because it gave me the chance to research a variety of current and emerging digital tools and resources that support student learning. The other piece of this activity asked that we participate as students in three Moodle designed by my some of my peers. This was great because I got to see what resources my classmates chose and see firsthand how they enhance the students' learning experience. Throught the semester, we had opportunities to work together to create Wikispaces, which required us to research specific subjects. Wikispaces could be used a fun activity to get students to creatively apply technology to learning.|
Participate and reflect on, and demonstrate the ability to create and facilitate learning in collaborative online learning experiences.
|Standard VI requires that I participate and reflect on, and demonstrate the ability to create and facilitate learning in collaborative online learning experiences. The completion of this portfolio involved my reflection on all the of the techniques I've learned about in EDMT 330. Before this class, I'd never heard of Web Quests or Moodles. I plan to use Web Quests in my classroom. They are a way to engage every student in the lesson, as they involve several steps and critical thinking in order to solve problems. As technology is ever evolving, I'm aware that it's nearly impossible to make use of all the technology resources available for the classroom. However, I hope to incorporate several of the methods I've learned in this class while looking for additional ways to enhance my students' learning.|